Most casual to moderate game players are unable or simply do not want to invest the necessary amount of time to improve their gameplay. To adapt to this skill gap, video game designers have opted towards the use of dynamic difficulty adjustment (DDA) in games. There are also DDA methods that introduce features like "aim assist", which actually reduces player agency to overall perform better in the game. This leads to our overall research goal that aims to let players control their in-game avatar better through the use of subtle haptic feedback.
Ziyue Wang 王子越