“Sidekick” : an AR Companion for Emotional Well-Being
2022 Fall
Ivana Chaloska
Understated Haptics : Physicalization of Tactile Memories through a Co-Creative Practice between Human and Nonhuman
2022 Fall
Berend TE Linde
The Creator and Their Creature : Re-Imagining the Role of the User in the Behavioural Development to Create a Stronger Sense of Animacy
2022 Fall
Jack Brophy
SentioScape : Facilitating Effective Cross-Cultural Communication through Emotional Mixed Reality
2022 Fall
Songchen Zhou
周 嵩晨
Enhancing Social and Physical Interaction of People with Amyotrophic Lateral Sclerosis Using Extra Robotic Arms
2022 Fall
Kezhou Yang
杨 可舟
Co-Play with Double Self : Exploring Bodily-Self through Heautoscopy-Based Hide and Seek
2022 Spring
Xuan Li
黎 暄
"There's something else to be shared": Exploring How to Convey Performative Somatic Information to the Audience Using Haptic in Conversation with Dance
2022 Spring
Junnosuke Yamamoto
山本 絢之介
Haptic Interaction System for Outdoor MR Spaces
屋外MR空間における触覚インタラクションシステムの研究
2022 Spring
Mio Morimoro
守本 実央
PULStoNE : Designing Co-Creative Communication through Music in Special Needs Schools
PULStoNE : 特別支援学校における音楽を通じた共創的コミュニケーションのデザイン
2022 Spring
Masatoshi Matsubara
松原 雅敏
Transformed Skin : Designing a Sense of Physical Transformation into an Avatar Based on the Illusion of Skin Texture Swapping
Transformed Skin:皮膚質感の交換錯覚に基づくアバターへの身体変容感のデザイン
2022 Spring
Kai Mashiko
益子 開
Designing Perspective Switching Humor Experiences to Relieve Empathic Embarrassment
共感性羞恥の緩和を目的とした視点切り替えユーモア体験のデザイン
2022 Spring
Shun Hachisu
蜂須 瞬
Proposal for a Real-Time VR Space Generation System Reflecting the Topic of Conversation Using
生成AIを活用した会話の話題を反映するVR空間のリアルタイム生成システムの提案
2022 Spring
Ruoxin Cui
崔 若昕
FoodMorph: A Virtual Gateway to Enhanced Eating Balance through Cross-Modal Integration